Sets the up vector of the camera in screen
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Source
(defn up! [screen x-val y-val z-val] (let [^Camera camera (u/get-obj screen :camera) ^Vector3 up-vec (up screen)] (some->> x-val (x! up-vec)) (some->> y-val (y! up-vec)) (some->> z-val (z! up-vec)) (.update camera)))