Sets the up vector of the camera in screen.
Source
(defn up!
[screen x-val y-val z-val]
(let [^Camera camera (u/get-obj screen :camera)
^Vector3 up-vec (up screen)]
(some->> x-val (x! up-vec))
(some->> y-val (y! up-vec))
(some->> z-val (z! up-vec))
(.update camera)))