(compile game entity)

Initializes the provided entity, compiling the shaders and creating all the necessary state for rendering.

Source

(defn compile "Initializes the provided entity, compiling the shaders and creating all the\n necessary state for rendering." [game entity] (let [{:keys [vertex fragment attributes uniforms indices]} entity vertex-source (ig/iglu->glsl (merge {:version glsl-version} vertex)) fragment-source (ig/iglu->glsl (merge {:version glsl-version} fragment)) previous-program (gl game #?(:clj getInteger :cljs getParameter) (gl game CURRENT_PROGRAM)) previous-vao (gl game #?(:clj getInteger :cljs getParameter) (gl game VERTEX_ARRAY_BINDING)) program (u/create-program game vertex-source fragment-source) _ (gl game useProgram program) vao (gl game #?(:clj genVertexArrays :cljs createVertexArray)) _ (gl game bindVertexArray vao) attr-names (u/get-attribute-names vertex) entity (cond-> entity attr-names (assoc :attribute-buffers (reduce (fn [m attr-name] (assoc m attr-name (u/create-buffer game))) {} attr-names)) indices (assoc :index-buffer (u/create-buffer game))) entity (set-buffers game entity program) uniform-locations (reduce (fn [m uniform] (assoc m uniform (gl game getUniformLocation program (name uniform)))) {} (-> #{} (into (-> vertex :uniforms keys)) (into (-> fragment :uniforms keys)))) entity (merge entity {:vertex vertex, :fragment fragment, :vertex-source vertex-source, :fragment-source fragment-source, :program program, :vao vao, :uniform-locations uniform-locations, :textures {}}) entity (reduce (partial call-uniform game) entity uniforms)] (some->> entity :render-to-texture (render->texture game (:textures entity))) (gl game useProgram previous-program) (gl game bindVertexArray previous-vao) (dissoc entity :uniforms :attributes :render-to-texture)))